Tuesday, November 14, 2006

Second Life: Boom or Bust?

Have you heard about Second Life yet? If not, you can do a search on it. Second Life is a virtual reality world, whose population reached 1 million a few months ago. So what's the big deal? World of Warcraft has 6 million users. Many people claim Second Life is the next big thing on the Internet. So much so, that corporations are starting to get into the Second Life craze. Toyota has set up shop inside Second Life, selling customizable Toyota Scions for $300 Linden dollars. Dell and IBM are following suit.

How much is a Linden dollar worth? Well, Second Life has a currency exchange where you can exchange real dollars for Linden dollars. (I personally think that is a bad financial move, BTW.) The odd/neat/scary thing is that you can also trade Linden dollars for real money. I believe 300 Linden dollars are (very roughly) equal to one US dollar.

A Linden dollar is also worth about 5 minutes of dancing at the local Second Life casino. (Oh man, don't ask.) Second Life is overrun with casinos as well as XXX content, so it's pretty much on par with the rest of the internet. While this represents the more shady aspects of Second Life, there is plenty of good stuff here too.

During my wanderings, I found a virtual medical library with feeds from real world data sources. Numerous organizations have set up conferences and meetings within Second Life. Some are looking into Second Life for it's potential in long distance education. I even found an amazing wedding chapel and an online couple that planned to get married there the next day.

This is all neat stuff, and when you read the news articles about Second Life, most of them come off as saying it's the next big thing on the Internet. I remain skeptical. I'm seeing Second Life as a Friendster or ICQ sort of thing. They were both pioneers and very popular for a while, but then they were surpassed by more successful enterprises. Right now, Second Life is getting a lot of praise, but I don't think it is "the next big thing on the Internet". It is perhaps one of the best pioneers of the virtual reality community concept to date, but I believe it lacks the polish to truly succeed long-term, mostly due to technological restrictions, and the fact that there were no ogres to kill for gold and experience points. (There has to be a better way to earn $L than dancing at a casino!)

If I still have your attention at this point, it's worth noting that Second Life is experiencing a housing estate boom. Owning land in Second Life is expensive business, as you can buy land in the game, but will be charged (in real money) a monthly fee depending on the area size you own. The people that run Second Life are discussing a fee increase (November 17th, 2006) because of the influx of corporations buying land and the creation of luxury private islands. Many see this as the beginning of the end for Second Life... while others claim it is just the end of the beginning.

6 comments:

Vicki said...

Wow. Neal Stephenson got it right, then.
http://en.wikipedia.org/wiki/Metaverse

Flocons said...

Cornelius Kitchensink is armed only with various glasses of liquor that he bummed off of a virtual bartender at a wedding reception.... and a watermelon launcher.

PS: Your breakdown of the Second Life population is surprisingly accurate.

Anonymous said...

SL, more terrifying and life-sucking than Spore. Following in Neal Stephenson's footsteps is Greg Egan's writing...eventually we'll find a way to install our real consciousness into the virtual world, our brains will be replaced by gems that are long-life HDD's and we'll all eventually just be computer files on an asteroid somewhere in deep space...My hard drive had to burn out to let me escape addiction to the first Baldur's Gate. I think I'll stick to running, biking, fresh air and games that aren't online community oriented to keep my job and my flesh and blood girlfriend.

If you're in there Flocons, you better put that watermelon launcher to good use!

~r

Anonymous said...

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huh.... wha? Second wha? Sounds like Evercrack.


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Anonymous said...

Second Life isn't much like the Metaverse, it's more like Vernor Vinge's "Other Plane", or the "Copy" society in Greg Egan's "Permutation City", or Stephen Barnes' "Dream Park". Snow Crash was one of the inspirations for SL, but the deliberate attempt to try and force things into the Metaverse mould turned out to be a mistake... the game became a lot less frustrating once they gave up on strict linear space and tying people down to travelling in virtual space from point to point.

PS: Simon... If you think "Furries" don't include awesome people doing incredible things, you're missing out on some incredible things.

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